The history portions gives us a look at ancient treatises like Akodo’s Leadership (duh), Bayushi’s Lies, Mirumoto’s Niten, Kakita’s The Sword, and the least popular book in Lion lands, the Tao of Shinsei. There’s also GM guidance on running a campaign focused on war, including expanded army/battle rules if that sort of activity will be the focus of a campaign. On the war front, Fields of Victory covers basic unit types, military ranks and roles, the Imperial Legions, Clan army styles (with editorial comments from a Lion trainee in the sidebar), and the nature of war in Rokugan (especially given the part with how war technically isn’t legal without the Emperor’s sign-off). And, of course, a new minor clan, the Badger. Well, mostly war, but also some history too. ![]() ![]() Like the other FFG-published hardbacks, Fields of Victory covers both a topic one of the Great Clans – this time, war and the Lion. Fields of Victory (along with its accompanying adventure, Blood of the Lioness) is the last Legend of the Five Rings Roleplaying product from Fantasy Flight Games, with the game now being passed into the hands of Edge Entertainment.
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